![]() ![]() ![]() Another major asset of this type of learning is that students and professors can remote in from anywhere in the world, which makes education more accessible on a global level. Imagine learning about Apollo 11 and while the instructor is lecturing, they can transform the classroom to be inside the space shuttle which they’re lecturing about adding much more to the lecture than would be traditionally possible. Lectures are accompanied by images, videos, and immersive experiences which enhance the lesson. Lecture VR is a VR app by Immersive VR Education which simulates a lecture hall in virtual reality, while adding special effects which can’t be utilized in a traditional classroom setting. Several companies are currently working on innovations in this space and the work we’ve seen so far is surely a good sign of things to come. Which is why VR and AR in education are so beneficial these technologies engage students in a completely new way which is more fun and engaging for them, and it increases retention. Around 90% of what we see and do is retained, which is something that has always been missing from education students do not retain as much information if they are just reading a textbook compared to having more real applications of what they’re learning. ![]() Virtual Reality and Augmented Reality are new technologies which have been making all kinds of waves recently but VR and AR are not only going to be used for gaming, several companies are exploring applications for VR and AR to be used in education. ![]()
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